![rise of nations unique units rise of nations unique units](https://media.moddb.com/images/mods/1/10/9030/black_gate.jpg)
Jones, Three Dangerous Men: Russia, China, Iran and the Rise of Irregular Warfare (New York, NY: W. Granary) and research the tech there to further boost resource production.Seth G. 5 farms), add the corresponding "amplification" building (i.e. When you have a handful of citizens working on a particular resource at the same city (e.g. More farms, more good-density woodcutter's camps, more good-density mines, more caravan routes and so on (but if you're short on trees / mountains, obviously you'll need to work with what you have in regards to density). Other than the most obvious upfront cost of actually building additional structures, the biggest reason for not building too many production buildings is 2).Ģ) is also straightforward to solve though: improve your economy. If you usually only have 1 barracks and 1 stable, try going with 2 of each (or more than that if you want even faster unit production) - just make sure you have the economy to support multiple units being built in parallel, otherwise the actual boost to production speed will be minimal since you'll be waiting on resources. the German Solduri and its upgrades, which are their unique heavy infantry).ġb) is easy enough to solve: just build additional production buildings. the Japanese produce infantry faster based on Age and Military tech levels), or for that nation's unique unit (e.g. Some nations will also have bonuses to production time of military units, whether as a category-wide bonus (e.g.
![rise of nations unique units rise of nations unique units](https://static.wikia.nocookie.net/riseofnations/images/3/37/HeavyInfantry.jpg)
The Smelter's second line of upgrades similarly reduces the production time of artillery units, tanks, and vehicles (I would assume the number is also 10% per rank, but it's not explicitly said to be so). The second line of upgrades of the Granary also reduces the production time of infantry and mounted units by 10% per level of research. If you happen to get a spawn of it, the rare resource Cotton reduces the production times of Barracks/Stable/Dock units by 25%. There are other ways to speed up production time as well, the most broadly applicable of which is to keep The President (Democracy (the level 2 "green government") Patriot) nearby the buildings producing units, as he doubles unit production speed in his radius.
#Rise of nations unique units upgrade
More realistically, you can choose to only upgrade your troops every 2-3 ages to increase unit production speed slightly. In a completely turtle-y mode (which is often not a good idea to do in a real game, but is still worth mentioning), you could be sitting on Slingers for your Barracks unit, pump some out quickly, and then quickly upgrade them so that they have guns before you actually put them into combat. With regards to 1a), this is firstly addressed by not researching unit upgrades too often Military (Red) research at the Library reduces the production time of troops from previous ages by 5% per level of research you're ahead. 2x barracks will pump out infantry at 2x speed), andĢ) If you have the resources to continue building with no downtime. I know I'm a little late, but your question is open to interpretation of meaning, and the other answers seem to have focused more on rushing than on literally just increasing speed of production.ġa) The speed at which a unit is produced,ġb) The number of units being produced at the same time (i.e.